El Taller de IA Sigue para el Ep. 2
GUÍA GRATIS · SIR WAIRY · EPISODIO 1

Cine de dragones con IA: cómo hicimos Sir Wairy paso a paso.

Una escena de 16 segundos con tu personaje, en un solo render, con sonido real y lista para Reels. Claude dirige, Athana renderiza, ElevenLabs pone el sonido y CapCut cierra. Sin cámaras, sin actores y sin saber editar.

DURACIÓN16 s · 6 cortes
COSTO112 créditos
FUNCIONA ENiPhone y Android

Lo que necesitas

AppPara quéiPhone / Android
ClaudeEl director: escribe y corrige la escenaApp
AthanaRenderiza el video (Seedance 2.5) con tu personajeNavegador
ElevenLabsEfectos de sonido realesNavegador o app
CapCutMontaje final, texto y exportarApp

Lo que nos costó: 112 créditos de Athana por 16 s a 720p y menos de 10 centavos de efectos en ElevenLabs. Para conectar Athana a Claude necesitas un plan de pago de Claude (Pro o superior).

El flujo completo

  1. Claude dirige. Escribes la idea en palabras normales y Claude la convierte en un guion de cine corte por corte.
  2. Athana renderiza. Claude le manda la escena a Athana por el conector, Mira (la directora de Athana) la pule y Seedance 2.5 hace el video con la cara de tu personaje.
  3. ElevenLabs suena. El audio del video a veces suena sintético. Lo reemplazamos con efectos nuevos, cada uno en su segundo.
  4. CapCut termina. Texto, tarjeta final, volumen y exportar.
Seis cuadros reales de Sir Wairy: el dragón quemando la muralla, las puertas, los ojos encendidos, el dragón cargando, la explosión y la caída
Seis cuadros reales del resultado final, en orden.

Los 5 pasos

Todo se le pide a Claude en el mismo chat. Solo entras a otra app para el sonido y el montaje.

PASO 1 DE 5

Conecta Athana a Claude (una sola vez)

Los conectores se agregan desde claude.ai en el navegador (computadora o el navegador del celular), no desde la app. Después aparecen solos en tu Claude de iPhone o Android.

  1. Entra a claude.ai con tu cuenta y ve a Customize → Connectors.
  2. Toca Add → Custom → Web.
  3. Nombre: Athana. URL (cópiala exacta): https://athana.ai/api/mcp
  4. Toca Continue, inicia sesión con tu cuenta de Athana y toca Add.
  5. En la app del celular, abre un chat nuevo, toca + → Connectors y activa Athana.

Para probarlo, escríbele a Claude: «¿Cuántos créditos tengo en Athana?». Si te contesta con tu saldo, ya está conectado.

Tu personaje: crea su ficha en Athana con 1 a 4 fotos de su cara. Usa solo caras propias o de gente que te dio permiso: Seedance bloquea caras de famosos.
PASO 2 DE 5

Dirige la escena con Claude y Mira

La fórmula que funcionó: 16 segundos, 6 cortes y lo más grande de la escena desde el segundo 0. Nuestra versión de 30 s con 18 cortes se sintió apurada y vacía.

Copia este mensaje en Claude y cambia lo que está entre corchetes:

Quiero una escena de cine de 16 segundos en Athana, 9:16, con mi personaje [NOMBRE]. Historia: [lo que pasa en 2 o 3 frases]. Lo más impactante tiene que verse desde el segundo 0. Ultrarrealista, sucio, nada limpio ni piel plástica. Sin música y sin diálogo. Primero pídele a Mira su versión de la escena, corrígela con las reglas de director de Athana y enséñame el guion corte por corte y el costo antes de gastar créditos.

Claude le pide a Mira su versión, la corrige y te enseña el guion. Tú apruebas o pides cambios con palabras normales: «que se quite el casco antes», «más fuego en la muralla».

El prompt completo de Sir Wairy

Tal como se renderizó. Cambia @jhonwairy por el nombre de tu personaje en Athana.

Ver el prompt completo (6 cortes)
SCENE CONTEXT
Night, steady rain, outside the great wall of a pale-stone city on a sea cliff. A black dragon with a masked rider is perched on the muddy plain in front of the wall, burning it. Behind the dragon a horde of creature-soldiers and war beasts waits. @jhonwairy, as Sir Wairy, walks out of the burning gates alone. It is his scene. The audience sees the dragon load a second blast; the question is who strikes first, and he wins by a second. The cost: releasing the power drops him into the mud, bleeding and weak. His voice was destroyed long ago; he never speaks.

CAST AND REFERENCES
@jhonwairy is Sir Wairy, the knight who walks out alone; his reference controls his face.
No reference, written in prose: one black-scaled dragon about 25 metres long with a short thick neck, a heavy horned head, tattered leathery wings and a chest and throat that glow orange before it breathes fire; one rider on its neck in grey weathered armor with a smooth featureless bone-white mask, no crown, no spikes; a horde of thousands of creature-soldiers with wet ash-grey skin, dull eyes, crude rusted armor and rough blades, with colossal armored war beasts with curved horns among them, all original designs; a few human defenders on the wall.

LOCATION MAP
Left of frame in every ground-level shot: the great stone wall and its two huge iron-bound gates, on fire. Center: the muddy plain. The dragon is perched 25 metres in front of the gates. Right of frame and behind the dragon: the horde, its front line 40 metres beyond the dragon, torches across the plain. Storm clouds above.

FIRST FRAME / BLOCKING
Already in motion: the dragon, perched in the mud, mid-blast, a thick river of fire pouring onto the top of the wall, stone bursting. Not a still.

FORMAT MODE
Sequence of six cuts, cut on action. Shot size alternates between wide and close.

CUT 1, 0:00-0:03, extreme wide shot, 24 mm, low angle from the plain beside the dragon, locked, starting on the roar of the fire:
At 0:00.3 the dragon, perched in the mud 25 metres in front of the wall with its masked rider on its neck, is already pouring a thick river of fire onto the top of the wall. Stone blocks burst, burning debris falls, two defenders throw themselves back off the parapet. Behind the dragon the horde's torches stretch across the plain.

CUT 2, 0:03-0:06, medium wide shot, 35 mm, facing the gates through smoke, locked, cut on the fire stopping:
The fire stops. Through smoke and falling embers the scorched gates grind open; @jhonwairy walks out alone through the gap, his armor blackened by soot and fire, steam rising off it in the rain. Without breaking stride he pulls his helmet off with his left hand and lets it drop into the mud.

CUT 3, 0:06-0:09, close-up, 85 mm, handheld, camera walking backward in front of him, cut on the helmet hitting the mud:
@jhonwairy's face, rain and soot on it, the wounds of earlier battles visible, the old scar across his throat. His eyes ignite white-gold from within; thin threads of white-gold light crawl along the veins of his bare hands and wrists, and his fingers curl slowly. He stops walking.

CUT 4, 0:09-0:12, wide low shot from behind @jhonwairy, 35 mm, locked, cut on him stopping:
Twenty metres ahead the dragon swings its head toward him and rears back, chest swelling and glowing brighter and brighter orange for a second blast. Before it can breathe, @jhonwairy plants his feet, thrusts both open hands forward and releases; his mouth opens wide in a scream that makes no sound.

CUT 5, 0:12-0:14, extreme wide shot, 24 mm, low side angle, locked, cut on his hands thrusting forward:
A wall of white-gold light tears across the plain from his hands. Only this moment plays at a quarter of real speed, like a high-speed camera: the dragon breaks apart into a storm of burning ash and embers, the masked rider is thrown far back through the air, and the front lines of the horde and two war beasts are hurled into the air like debris. The sound drops to one deep low rumble.

CUT 6, 0:14-0:16, close-up at ground level, 50 mm, locked, cut on the shockwave reaching the horde:
Real speed from the first frame. @jhonwairy drops to his knees and falls onto his side in the mud toward the camera. His face fills the frame: a dark-red line running from his nose, the light dying out of his eyes, shallow weak breathing, rain falling, the throat scar visible. Picture runs to the very last frame.

OPTICS
CUT 1 and CUT 5: 24 mm, deep focus. CUT 2 and CUT 4: 35 mm. CUT 3: 85 mm, shallow focus on his eyes. CUT 6: 50 mm, shallow focus on his face.

CAMERA
Locked in CUT 1, 2, 4, 5 and 6. Handheld, walking backward, in CUT 3.

ACTION
Heavy, readable body mechanics. His armor has weight; his walk is steady and unhurried. The dragon moves with real mass: its head swing and rearing are slow and heavy. The helmet falls with real weight.

PERFORMANCE
@jhonwairy: calm certainty walking out, total focus as the power rises, one silent scream as he releases, then the body giving out. No exaggerated expressions, no crying.

PHYSICS
Rain falls at an angle. Fire boils the rain into steam on the wall. Soot-black armor steams in the rain. Mud splashes. Burning ash and embers drift down with the rain after the blast. Bodies and beasts thrown by the shockwave fly in real arcs.

LIGHTING
Night. Clean, deep blacks with no muddy grey haze; silhouettes stay readable through a cold blue moonlight rim light. The dragon's fire is the warm orange key light in CUT 1, about 2000 K. His white-gold light becomes the key light in CUT 3 to CUT 5 and is gone in CUT 6. Rain backlit so every drop reads.

AUDIO
Rain and wind throughout. At 0:00.3 the roar of the dragon's fire and bursting stone. In CUT 2 gate chains and hinges groaning, footsteps in mud. In CUT 3 rain, his breathing, a dry crackle of static on wet steel. In CUT 4 a deep rumble like close thunder rising and the dragon's huge inhale; his scream has no sound. In CUT 5 a huge blast that drops to one deep low rumble. In CUT 6 sudden silence: only rain and his weak breathing. No dialogue. No music of any kind. Every sound natural and clean, as if recorded on location: no synthetic tones, no electronic hum, no robotic or metallic artifacts, no hiss, no whistling, no filter noise.

STYLE
Photoreal live-action with the production value of a big-budget Hollywood medieval epic: practical-looking fire, smoke and embers, dense volumetric atmosphere, layered depth in every wide shot (debris and rain in the foreground, action in the midground, the horde and storm in the background), and a filmic grade of cold steel-blue night against molten orange fire. War-documentary realism. Dirty, wet, high-detail. Soot, grime, dented steel, real skin with pores. Fine film grain. No clean surfaces, no AI gloss.

TEXT
No readable text anywhere.

STATE
@jhonwairy - stage 2: battered, dented steel plate armor blackened with soot and scorch marks over a dark padded gambeson, a torn dark-blue wool cloak, in every frame at every focal length; an open-faced steel helmet in CUT 2 until he drops it, no helmet after; old healed scars on his left cheekbone and through his right eyebrow and a fresh cut above his right eye; a thick, old, ragged scar across the front of his throat with faded stitch marks, visible whenever his throat is in frame.

POSITIVE LOCKS
- Only one referenced person: @jhonwairy. He is the only person who comes out of the gates.
- @jhonwairy keeps his face, scars and soot-black armor in every cut.
- Exactly one dragon and one masked rider.
- Nobody speaks.
- Screen direction holds in every ground-level cut: wall on the left, horde on the right.
- No synchronised reactions in the horde.
- Slow motion only in CUT 5.
- The white-gold light appears only in CUT 3, 4 and 5.
- No dead time: every cut has visible action from its first frame to its last.
- No background music; natural sound only.
- No black frames and no fade; picture runs to the very last frame.
PASO 3 DE 5

Renderiza sin quemar créditos

Todo esto se lo pides a Claude en el mismo chat. No tienes que entrar a Athana.

  1. Pide el costo primero: «Cotízame la escena antes de renderizar». En nuestro caso, 16 s a 720p costaron 112 créditos.
  2. No vayas directo a 1080p. 16 s a 1080p cuestan 256. Primero prueba a 720p; si la escena funciona, después subes la calidad.
  3. Di «lánzalo». El video tarda de 2 a 5 minutos y aparece en tu proyecto de Athana.
  4. Si Athana lo bloquea (a veces pasa con caras reales), te devuelve los créditos solo. Pídele a Claude que lo lance otra vez: a nosotros nos pasó una vez y el segundo intento salió perfecto.
  5. Revísalo corte por corte. Dile a Claude qué falló y en qué segundo. Corrige solo ese corte y deja igual lo que funcionó.
PASO 4 DE 5

Sonido real con ElevenLabs

El audio que trae el video a veces suena a filtro sintético. Lo cambiamos completo: 8 efectos, cada uno en su segundo.

Forma fácil: conecta ElevenLabs a Claude igual que Athana en el Paso 1 y pídele: «Silencia el audio del video y móntale estos efectos en su segundo».

Forma manual (iPhone y Android): abre elevenlabs.io en el navegador, entra a Sound Effects, pega cada texto, ajusta la duración y descarga el audio.

0:00 · 16 s

Heavy rain downpour outdoors at night on mud and stone, gusting wind, a distant low thunder roll, realistic field recording, natural, no music

0:00 · 3.5 s

A huge roaring jet of fire like a giant flamethrower blasting against a stone castle wall, stone blocks cracking and bursting, heavy rubble falling, realistic film sound, natural, no music

0:03 · 3 s

Huge old wooden castle gates grinding open, heavy iron chains rattling, deep wood creak and iron hinges groaning, realistic recording, natural, no music

0:03 · 3 s

Slow heavy footsteps in thick wet mud, steel plate armor clinking with each step, then a steel helmet dropped and thudding into the mud, close foley, realistic, natural, no music

0:06 · 6 s

A man breathing slowly and heavily close to the microphone while a deep low rolling thunder rumble builds and grows louder, natural, realistic, no electronic tones, no music

0:09 · 3 s

A gigantic creature roar, deep guttural and wet, followed by a huge rasping inhale, realistic animal-based creature sound for film, no music

0:12 · 4 s

A massive deep explosion shockwave with a long low rolling tail, then rocks, dirt and debris raining down, realistic cinematic explosion recording, no sci-fi, no music

0:14 · 2.5 s

A man in steel armor collapsing to his knees and falling onto his side in wet mud, then weak exhausted shallow breathing, close foley, realistic, no music

El truco del golpe: medio segundo antes de la explosión, baja todo casi a silencio. El oído se relaja y el golpe se siente el doble.
PASO 5 DE 5

Montaje final en CapCut

Antes de abrir CapCut, guarda los audios en el celular. En iPhone, al descargar cada efecto toca Guardar en Archivos. En Android se guardan solos en Descargas.

  1. Nuevo proyecto → escoge el video de Athana.
  2. Toca el clip → Volumen → bájalo a 0. Así quitas el audio sintético.
  3. Audio → importa cada efecto y ponlo en su segundo, según el Paso 4.
  4. Ajusta volúmenes: la lluvia bajita debajo de todo y la explosión como el sonido más fuerte del video.
  5. Texto al inicio, encima de la acción y nunca en pantalla negra. Nosotros usamos: «612 años antes de La Ola…».
  6. Al final, una tarjeta de 3 a 4 s con tu llamado: «Comenta [PALABRA]» y «Sigue para el Episodio 2».
  7. Exportar → 1080p y 30 fps.
Último cuadro del episodio y la tarjeta final con el llamado Comenta WAIRY
El cierre real del episodio y nuestra tarjeta final.

Ojo con el volumen: nuestra primera exportación salió tan alta que se distorsionaba en el celular. Si en CapCut las barras de audio llegan al rojo, baja el volumen general hasta que dejen de tocarlo.

Errores que nos costaron (y cómo evitarlos)

Meter una película en 30 s: 18 cortes, todo apurado y sin reacciones. → Una sola idea en 16 s, máximo 6 cortes.

Borrador a 480p: se veía turbio y no se podía juzgar la calidad. → Prueba directo a 720p.

Pelea rápida espada contra espada: los cuerpos se deforman. → Un golpe a la vez y el impacto al borde del cuadro.

Confiar en el audio del video: sonaba a filtro sintético. → Silenciarlo y montar efectos nuevos.

Un «ding» para el casco: sonaba a campana, no a metal en barro. → Golpe seco y corto, sin vibración.

Exportar muy alto: distorsión en el celular. → Que las barras de audio nunca toquen el rojo.

Ahora te toca a ti.

Tienes el flujo, el prompt exacto, los 8 sonidos y el montaje. Esto es lo que te llevas:

  • Athana conectado a Claude una sola vez
  • La fórmula de 16 s y 6 cortes que sí funciona
  • El prompt completo de Sir Wairy para adaptar
  • Sonido real en vez de audio sintético

Si haces tu escena, etiqueta a @eltaller_de_ia.pr y la compartimos. ¿Tu personaje cambia de cara entre tomas? El Pack Character Sheet ($3) lo resuelve: 12 prompts para la ficha de tu personaje y 3 para usarlo en video.

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